Unity Pro 5.2.0 – High-end game development app

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Unity delivers a stable and scalable platform for creating captivating content. Content that is efficient to create, and that works on low Unity3Das well as high-end hardware.

 

Unity is the only Mac-based high-end game development tool sporting a stylish pro-app GUI, no-friction workflow and top-of-the-line technical features such as extensible graphics, great particle effects, highly optimized scripting, the Ageia physX Engine, skinned character animation and ragdolls, and making standalone games for Mac and Windows (and Dashboard Widgets and web-plugins).

 

Unity is a 3D game editor which happens to contain one of the most advanced game engines out there. Packed with power it is built to meet the demands of next-generation game developers.

 

Create dazzling, different, captivating games with state of the art technology such as the Ageia physX Physics Engine, the most modern graphical effects, and highly optimized JavaScript.

 

Automatic asset importing, prefabs, and ultra fast edit-play-modify turnaround while you assemble and test your game helps maintain the creative flow. Asset production was never this fast before. The editor ties together all the powerful features of the engine in an intuitive way.

 

WHAT’S NEW

Version 5.2.0:

FIXES

  • 2D: Sprite pivot values currently clamped to 0..1, will be extended to larger values in 5.2.0p1
  • Connect: ‘Go to Dashboard’ link for Multiplayer leads to Cloud Build
  • Editor: Crash when using injecting proxies (e.g. Lavasoft’s webcompanion, Astrill, Qustodio) 713828
  • Editor: Incorrectly reports native plugin collision, even if only one native plugin exists
  • Game input in the Mac Editor may not work after opening a new project. This happens after getting a dialog saying “Moving File Failed”. To work around this issue, close and open the editor. The fix will be in 5.2.0p1 705555
  • Mac: Input system such as mouse click events or key press events stop working when multiple projects are opened. The fix will be in 5.2.0p1 716221
  • Layout elements under a ScrollRect component may not work properly. As a workaround a setup can be used where the Content is not a direct child of the ScrollRect but has an intermediary View object in between (the default setup from 5.2 onwards). The fix will be in a patch release
  • Editor: Scene view picking in linear color space does not work for DX11 when MSAA is used (quality: fantastic). Workaround: Use gamma color space, turn off MSAA or switch to DX9. This will be fixed in 5.2.0p1
  • Version Control: Perforce “Moving file failed” message appears when close project, fixed in 5.2.0p1
  • Windows Phone: Solution build fails when product name has non-alphanumeric characters
  • Windows Phone 10: Virtual keyboard doesn’t work for UWP apps, will be fixed in 5.2.0p1
  • Windows Store Apps: audio is buggy on Windows 10, will be fixed in 5.2.0p1
  • Universal Windows Platform: Unity C# option doesn’t work correctly for Windows 10 Universal apps, will be fixed in 5.2.0p1
  • Windows Store Apps: webcam is crashing on Windows 10, will be fixed in 5.2.0p1
  • VR / Oculus Windows: Linear lighting and MSAA crashes. Must use gamma, no MSAA until 5.2.0p1
  • VR / Oculus Windows: HMD not rendering after reconnect on Win10 with runtime 0.7
  • VR / Oculus Mac: No image to HMD. No workaround until 5.2.0p1
  • VR / Gear VR: Crash with OpenGL ES 2.0. Must use OpenGL ES 3.0 until 5.2.0p1
  • Tizen: Applications currently crash on launch. Will be fixed in a patch-release
  • Tizen: Applications will be rejected by the Tizen Store. Will be fixed in a patch-release

 

For more information about this release click here

 

REQUIREMENTS

  • Intel, 64-bit processor
  • OS X 10.8 or later
  • Graphics card with DX9 (shader model 2.0) capabilities. Anything made since 2004 should work.

ScreenShots :

 

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Size – 2.03GB

 

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