Prison Architect 11f – Build and Manage A Maximum Security Prison


Build and manage a Maximum Security Prison. As the sun casts it’s early morning rays on a beautiful patch of countryside the clock prison.architectstarts ticking. You’ve got to crack on and build a holding cell to detain the job­ lot of maximum security prisoners that are trundling to your future prison on their yellow bus. As your workmen lay the last brick you don’t have a moment to let them rest as they need to get started on the first proper cell block so you can make room for the next prisoner intake. Once they’ve all got a place to lay their weary heads the fun can really start.


You’ll need a canteen, infirmary and a guard room, oh, and don’t forget to plumb in a toilet, or things will get messy, but what about a workout area? Or solitary confinement cells? Or an execution chamber?


Inspired by Dungeon Keeper, Dwarf Fortress and Theme Hospital and with over 1 million players having spent time inside, Prison Architect is the world’s best lock-­em-­up.


Story Mode

Prison Architect opens with the story of Edward, a man facing the electric chair for committing a crime of passion. This is followed by four additional chapters focusing on different characters and aspects of prison life. From Mafia Dons to power-crazed senators, Prison Architect has them all! To bring these characters to life, Introversion teamed up with award winning professional writer Chris Hastings, producing an enthralling tale of corruption and human misery set against the background of the modern prison industrial complex.


Escape Mode

Finished your supermax? Got guard dogs roving every corridor and prisoners eating out of your hand? Now you can live the horror by firing up escape mode and play as a prisoner hell-bent on getting the hell out of dodge.


Dig a tunnel, go for the armoury or start a riot and slip out in the chaos, it’s entirely up to you! Figure out how to escape from your own creation, or hit the random button and load one of the 12,000 prisons created by the steam co



Version 11f:

The staff members affected in this update are:



  • Armed Guards
  • Dog Handlers
  • Snipers


These staff will have a semi random mixture of the following needs.


Each need is similar to its prisoner counterpart, but also slightly different:





Staff will only make use of toilets in staff designated zones or staff rooms



Staff will eat in the Staff Room if you add a Serving Table. Or you can designate a canteen as “Staff Only” and they will eat there instead. Staff meals are more expensive than prisoner meals and are automatically delivered.



Staff hate to feel they are in danger. You can help with this need by equipping your staff with Tazers, body armour etc, as well as ensuring strength in numbers.



Staff get bored too. They can now make use of any entertainment so long as it exists within a staff room. Eg Pool tables, radios, TVs, etc.



Put some sofas in the staff room for this.



Same as prisoners, this is entirely based on the cleanliness of the surroundings.



This replaces the “tiredness” mechanic. Be sure to give your staff enough down time.


If staff are happy, this contributes in a positive way towards the temperature of your prison. Likewise if they are unhappy, this will make the prison “hotter” and lead to more trouble later.


If you do not take care of your staff they will become “pissed off”, and begin to perform their jobs badly:

  • Sauntering around slowly when doing jobs
  • Less effective at searching for contraband
  • Less likely to actively look for trouble, more likely to turn a blind eye
  • Unwilling to put themselves in danger eg confronting gang members
  • In extreme cases, staff will take bribes in order to look the other way when searching for contraband


Staff break times

  • You can now specify how much break time to grant your staff. Go to Reports -> Policy.
  • You can choose how long each break is, and how many breaks per day are taken.
  • Staff on break will immediately begin attending to their needs. Nb. Staff will always finish their current job before starting their break.


Other changes

  • Arcade Cabinets have had their sound turned down
  • Larger clone size with Tools and Cheats enabled.
  • Main menu: ‘Terms and Conditions’ moved to Options menu.
  • Main menu: Added ‘Other Introversion Games’ link.
  • Tooltip added to Analytics in Options menu.


BUG Fixes

  • Fixed: Dog Handlers would be completely paralised if injured, and there was no Medical Ward
  • Crash when loading with mods which define a custom room.
  • Family Rooms no longer erroneously display the cell quality too high warning.



OS X 10.7 or later

ScreenShots :



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Size – 350.2MB