Owlet 1.7 – Unbiasedly Cute 3D Rendering Software

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Owlet is a standalone, unbiased, physically-based raytracing renderer. It loads 3D models in many common formats, allows you to Owletcompose the scene and setup materials, and then renders resulting images using our state-of-the-art raytracing engine. Owlet provides a sophisticated materials system with support of multi-layer reflection, refraction, subsurface scattering, absorbtion, thin-film interference, image-based lighting and much more. At the other hand, Owlet comes with a growing library of 150+ ready-to-use materials and textures, so you don’t have to start from scratch.

 

Despite the number of features, Owlet tries to be an easy tool for the end user. Like with our other applications we invest a lot of efforts to make sure your Owlet learning curve will not be steer and you can get up to the speed in a short time.

 

Main Owlet Features

 

Standalone Application

Owlet is a standalone application, so it means it supports the 3D editing software you use, be it a free application, commercial software or even a custom-made one. Owlet loads standard 3D formats like OBJ, Collada, FBX, 3DS etc that your 3D editor is able to export. You can even change your 3D editor, but still rely on Owlet no matter what.

 

Advanced Rendering Engine

Owlet features a state of the art physically-based raytracing rendering engine. That means we simulate the light passing through the objects exactly as it happens in the real world. We apply the same principles, as the mother-nature, so the result you get is basically the same like if you see it with your own eyes.

 

Almighty Materials

Our complex multi-layered materials can do virtually anything you may need. Bump, advanced reflections, thin-film interference, refractions, absorption and subsurface scattering, anisotropy, file-based ior options, light emission, masks, groups – just pretty much everything you may need to make a perfect scene.

 

WHAT’S NEW

Version 1.7:

Multilayered Rendering:

  • Owlet got a new “Rendering Layers” panel where you can add layers to the scene. Then you can assign nodes to layers in node properties panel and at the very end get your scene rendered as multiple images (one per layer), or as a single multilayered PSD file. Then you can post-process it the way you need.
  • Note that besides that you still have normal, depth, objects and materials maps rendered, so the new feature perfectly tops that up.

Decals:

  • Exactly as Boxshot and Koru, Owlet now has decals. Simply drag an image onto the shape and select “Place as Decal”. You can then configure it using a special gizmo or in the node properties panel.

Resource Manager:

  • A long-requested feature is now available under the Tools menu. There you can see all the files used by the current scene. If something is missed (like a folder was moved), you can easily fix it there.

Better Graphics Hardware Support:

  • Owlet got the same hardware abstraction layer that we currently use in Boxshot and Origami. This means that it can run on bare Windows even if it comes with default graphics drivers. This means you can run Owlet in the cloud like Amazon EC2 or any other virtual servers available online.
  • Say if you need to render a huge scene in short time and ready to pay for that, you can rent a high-performance cloud server, install Owlet there and get the job done, even if the server lacks a graphics adapter (they usually do).
  • Remember that the number of working copies of the software should not exceed the number of seats you ordered.
  • This only applies to Windows version of Owlet, as OpenGL on Mac is quite stable and doesn’t need such workarounds. On Windows you get an extra “OpenGL Driver” option in Settings window that controls the feature.

Other Changes

  • Here is the list of other minor chages and improvements:
  • rotation gizmo snaps at 45/90 degrees marks, as in Koru (hold Shift to avoid this);
  • background image issues with undo/redo fixed;
  • better sync between viewport and scene tree selection;
  • side panels can be toggled using Escape key;
  • toolbar has been simplified, panels can be controlled using “View” menu;
  • roughness formula has been changed to better match the upcoming Boxshot update;
  • shadows of transparent materials (like glass) have been improved;
  • option to use texture alpha channel as layer mask (as in Koru) has been added;
  • diffuse transmission parameter is not automatically multiplied by diffuse color anymore;
  • import of Boxshot and Origami files has been improved;
  • sRGB preview and internal linear workflow have also been improved.

 

REQUIREMENTS

OS X 10.6 or later


ScreenShots :

 

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Size – 138.9MB